How Farkle scoring works
Only 1s, 5s and combinations score. A single 1 is 100 and a single 5 is 50. Three of a kind is worth 100 times the number (three 4s are 400), and three 1s are 1,000 on the table most families use; the PlayMonster box sets them at 300, so pick “Box rules” if that is how your group plays. Four of a kind scores 1,000, five of a kind 2,000 and six of a kind 3,000. With six dice, a 1–6 straight or three pairs scores 1,500, four of a kind plus a pair scores 1,500, and two triplets score 2,500. The “Classic doubling” table instead doubles the three-of-a-kind value for each extra matching die.
The calculator scores only the dice you set aside, and it looks for the highest legal way to score them, so 1 1 5 5 3 3 comes out as three pairs (1,500) rather than two 1s and two 5s (300). If one of the dice you picked can’t score, it tells you, because the rules only let you keep scoring dice.
Two worked turns
A banked turn: 450
You roll 1 3 3 3 6 2 and keep the 1 and the three 3s: 100 + 300 = 400. You roll the last two dice, get a 5 and a 2, and keep the 5 for 450. You bank 450. Enter 1 3 3 3 5 above to check it.
A farkle: 0
Sam has 600 set aside (three 5s and a 1) and rolls the last two dice: 4 and 6. No 1s, no 5s, no three of a kind, so it is a farkle and Sam loses the 600 from this turn. Sam’s total on the pad does not change.
Read the full Farkle rules, the Farkle scoring chart with odds, or print the one-page cheat sheet.
Farkle calculator FAQ
- How do you score in Farkle?
- A single 1 scores 100 and a single 5 scores 50. Three of a kind scores 100 times the number, except three 1s, which most tables count as 1,000 (the PlayMonster box says 300). Four of a kind is 1,000, a 1–6 straight and three pairs are 1,500 each on the common table.
- What if some of my dice don’t score?
- You can only set aside dice that score. The calculator flags any selection that includes a non-scoring die, such as a lone 2, so you know to put it back and roll it.
- What does “getting on the board” mean?
- Many groups require 500 points in a single turn before a player’s first score counts. Leave the “500 to get on the board” box ticked and the score pad refuses a smaller first bank.
- Why does the calculator give 1,500 for 1 1 5 5 3 3?
- Six dice that form three pairs score 1,500 on the common table, which beats counting the 1s and 5s as singles (300). The calculator always picks the highest legal way to score the dice you kept.
- What happens at 10,000?
- When a player banks to 10,000 or more, every other player gets one final turn to beat that score. The score pad tells you when the final round starts.